A four-day Steam freebie turned into $250,000 for an indie game
TechSpot
Skye Jacobs
Nichiporchik said the increase came from new players who tried the game for free and then paid for additional content. The strategy relies less on the free offer itself and more on whether the game can retain players long enough for them to make a purchase. In this case, Graveyard... Read Entire Article
